FF7/Item data
Jump to navigation
Jump to search
KERNEL.BIN - Section 5: Item data format
This section contains the item data. Each item record is 28 bytes long.
| Offset | Length | Description | |
|---|---|---|---|
| 0x00 | 8 bytes | Unknown | Always 0xFFFFFFFF |
| 0x08 | 2 bytes | Camera Movement Id for single and multiple target attack. | |
| 0x0A | 2 bytes | Restriction Mask (If the following bits are 0) | |
| 01h | Can be sold | ||
| 02h | Can be used in Battle | ||
| 04h | Can be used in Menu Out of Battle | ||
| 0x0C | 1 byte | Target Flags | |
| 0x0D | 1 byte | Attack Effect Id | |
| 0x0E | 1 byte | Damage Calculation | |
| 0x0F | 1 byte | Item power for damage calculation. | |
| 0x10 | 1 byte | Condition sub-menu | |
| 00 | Party HP | ||
| 01 | Party MP | ||
| 02 | Party Status | ||
| Other | None | ||
| 0x11 | 1 byte | Status Effect Change | |
| 3Fh | Chance to Inflict/Heal status (out of 63) | ||
| 40h | Cure if inflicted | ||
| 80h | Cure if inflicted, Inflict if not | ||
| 0x12 | 1 byte | Attack Additional Effects | |
| 0x13 | 1 byte | Additional Effects Modifier | |
| 0x14 | 4 bytes | Status Effects | |
| 0x18 | 2 bytes | Attack Element | |
| 0x1A | 2 bytes | Special Attack Flags | |